MOBILE WEBGL ACTION
RIDGEFIRE:
FRONTIER OPS
A brighter outdoor mobile-first shooter with first-person and third-person views, visible operator model, multiple vehicles, controller support, campaign missions, expanded arsenal, tactical UI, Smart Fire, auto reload, radio callouts and local progress saves.
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FRONTIER OPS CAMPAIGN
RIDGEFIRE:
FRONTIER OPS
V13.2 fixes start/input reliability: modular files, fixed Netlify root structure, clearer PWA install guidance, daily missions, local progression, personal bests, campaign saves, friend score challenges, touch/controller support and no copyrighted game assets.
Best played in short mobile sessions. Phone/iPad: landscape touch controls with Smart Trigger. Laptop: keyboard + mouse. Controllers are supported where the browser exposes the Gamepad API.
MoveW A S D
LookMouse
ShootLeft Click / Smart Fire on mobile guns
AimRight Click
ReloadR
GrenadeG / GRENADE button
Change viewV / VIEW button / controller Back
VehiclesE / VEHICLE button / left-stick click when near
Switch weapon1–6 number keys / Y / D-pad
ControllerLeft stick move · right stick aim · RT shoot · LT aim · A jump · B slide · X reload · RB grenade
SprintShift
JumpSpace
SlideC while moving
PauseEscape
Goal: hold the outdoor ridge, survive enemy waves, use cover, collect supplies, earn score, and test different gun builds.
Phone/iPad mode: left stick moves. Keep your right thumb on the aim side. Smart Fire only fires guns after a steady visible lock, so you do not need a third hand. Use VIEW to switch between first-person and third-person. Use VEHICLE near a scout buggy, armored rover or supply truck to enter/exit. Rockets and grenades are manual only so the game does not waste explosive ammo while you scan. Auto Reload reloads empty or safely low magazines when reserve ammo is available.